FPS
fps6 » Devlog
Really interesting stuff. I'm animating a fully automatic gun for the first time and it didn't work. I can make a pistol go pop and recoil, but the fully auto fire messes with the animations. There's an animator that comes with the gun but what ended up happening is I had the animation running constantly so I took it off. Did my first weapon swapping, just had a boolean, then had 2 game object guns in the same spot and only set one active at a time with a changeweapon function.
Jetpack from other project imported over nicely. That's how I like to get around. The shotgun sounds great. Made the sound non-fully-auto.
missing damage, etc.
Files
fps6.zip Play in browser
Dec 22, 2018
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