FPS


Really interesting stuff.  I'm animating a fully automatic gun for the first time and it didn't work.  I can make a pistol go pop and recoil, but the fully auto fire messes with the animations.  There's an animator that comes with the gun but what ended up happening is I had the animation running constantly so I took it off.  Did my first weapon swapping, just had a boolean, then had 2 game object guns in the same spot and only set one active at a time with a changeweapon function.  

Jetpack from other project imported over nicely.  That's how I like to get around.  The shotgun sounds great.  Made the sound non-fully-auto.


missing damage, etc.

Files

fps6.zip Play in browser
Dec 22, 2018

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